Nov 22, 2007, 07:43 AM // 07:43 | #21 |
Wilds Pathfinder
Join Date: Mar 2007
Location: I live in an Igloo in southern BC, neer US border.
Guild: The Pig Pen [PIGZ] & We Aint All [NロロB]
Profession: Mo/D
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I gotta try this build out sometime... still needa beat mallyx for statue in my hall ^^
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Nov 22, 2007, 07:54 AM // 07:54 | #22 | |
Lion's Arch Merchant
Join Date: Oct 2006
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My $0.02 worth |
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Nov 22, 2007, 08:10 AM // 08:10 | #23 |
Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Hey guess what.
Since they put out the last expansion/campaign and almost everyone has beaten the story line and nearly everything else in it, they NEED to leave ursan blessing and any other high powered "PVE" skills in the game to keep people playing now. There just isn't anything left. And when you're the type of person who doesn't like grouping with idiots (like most of us) you have to go with one or 2 other people you can trust and take the overpowered stuff to do things like slavers/DoA/deep etc, as opposed to getting in a PuG of retards and wasting your night. Who hasn't done that? Seriously the game is dying out now more people leaving every day while waiting for gw2, why give them less to do by removing soulreap and ursan? Its pretty duh imo. But yeah go ahead and kill the game. Btw I'm speaking for PvE only, you PvPers have your own little world. And for the other peeps who will say "You can't do it without over powered skills?" Of course i can, but i don't have several weeks on my hands to find competant people to do high end things with, and at this point in the game who the hell wants to put in that kind of time investment. Oh and one last thing ! You people who are trying to get ursan nerfed so people can't farm as well and you make more money... What exactly are you going to do with it when gw 2 comes? Meanwhile you've ruined countless hours of fun for others if ursan does get nerfed. Nerfing ursan blessing and soulreaping is a lose / lose situation people, let it go. Last edited by Whirlwind; Nov 22, 2007 at 08:18 AM // 08:18.. |
Nov 25, 2007, 01:04 AM // 01:04 | #24 |
Ascalonian Squire
Join Date: Nov 2007
Guild: National Football League [NFL]
Profession: R/
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Raven Blessing FTW?
I'll just remind you that even if Ursan is nerfed, the community will find ways to still utilize it, and maybe start using the other blessings that aren't getting much attention. I personally like Raven Blessing better than Ursan. :S Last edited by Paco Taco Burrito; Nov 25, 2007 at 05:49 AM // 05:49.. |
Nov 25, 2007, 08:01 AM // 08:01 | #25 |
Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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Ursanway is really overpowered....
If you go to the FoW and do al quests you maybe 3-5 hours busy with that.. With the Ursanway we dit 2 hours and we did All Quests its really simple with ursan its to overpowered but if the ursanway is nerfed than they go do Ravenway ... |
Nov 25, 2007, 11:26 AM // 11:26 | #26 |
Desert Nomad
Join Date: Jul 2006
Profession: E/Rt
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Not sure who you were teaming up with, but it took me nowhere near 3-5 hours to complete FoW with a balanced team and no consumables. In fact, most of it was just running anyway.
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Nov 25, 2007, 11:29 AM // 11:29 | #27 |
Academy Page
Join Date: Nov 2007
Profession: R/
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I did it with a guild team in about 2.15 hours. The first 1.5 hour we did one quest every 10 minutes. The last 3 quest were a bit longer, but still very fast.
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Nov 25, 2007, 11:35 AM // 11:35 | #28 |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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They will not nerf ursanway because: It's not a solo farm skill. Most pve skills were nerfed because they were used in pretty overpowered farming builds.
Ursan Blessing brings people in pugs, because heroes nor henchies can use it. I doubt A.Net will nerf anything that brings people back to pugs, unlike the huge failure NF/EotN was for adding heroes. |
Nov 25, 2007, 12:39 PM // 12:39 | #29 |
Banned
Join Date: Apr 2005
Location: United States
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Last thing to mention with Ursan blessing, in order to get the full potental out of the skill, you need your Norm rank maxed out, the skills damage potental is based on what norm rank you have except during the mission where you use it.
Like others have said it's a fun skill to use, but it is not overpowered, powerful yes, but not overpowered. Balance is only needed for PvP, and not PvE. That is why PvE only skills were made to Balance PvE where PvP balancing damaged causal play. By itself, you can not solo vanquish an area, but with a group, sure, but that is also true with any build. May I remind you that the blassing is both a elete skill/build all in one, if they should nerf anything it would be duration, however like others have mentioned, to do so would be harmful. Why punish the majority of players for a small minority of abuse, and for only one area also. |
Nov 25, 2007, 01:09 PM // 13:09 | #30 | |
Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Nov 25, 2007, 01:57 PM // 13:57 | #31 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I think another reason they will leave UB alone is due to the huge time reduction it grants people. Many people simple do not have 3-5 hours to complete an elite zone, and it does take that long for a group that has never done it before.
My guild cleared FoW for the first time shortly after Nightfall came out, we killed everything not just completed all quests, and it took us about 3.5hours. None of us have that kind of time anymore so PvE Skills are a great tool to spead things up. |
Jan 09, 2008, 10:31 AM // 10:31 | #32 |
Ascalonian Squire
Join Date: Nov 2007
Guild: Clan Wolfsbane
Profession: P/W
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I seriously don´t think they will nerf UB since that skill keeps the sales up for EoTN. And I guess that is more important to them than keeping down the huge stacks of ingame gold that ppl are gathering with it (at least not as important as it used to be).
I also think that the skill have totally destroyed the idea of having elite zones, they are not supposed to be easy and fast to complete. In my opinion UB have destroyed lots of the parts that were fun with the PvE-game after completing it on all your chars. |
Jan 09, 2008, 11:20 AM // 11:20 | #33 | |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The Ursan skills are: one skill which does 2x60 damage unblockable & armor ignoring every three seconds. One attack which does 90 damage plus knocks down all adjacent foes every 10 seconds. One skill which makes all teammates within earshot do +10 damage per attack (synergizes well with minionmasters). One skill which lets you move 25% faster. The ursan skills cost no energy and do not need adrenalin, they're like signets. You get energy for dealing and taking damage. If your energy reaches zero, Ursan Blessing ends and you get your old skillset back. Ursan Blessing recharges in 30 seconds. With five ursans, or three if you bring Quickening Zephyr, the mobs spend the entire fight on their asses, perma-knockdowned and unable to do anything. Weakening or blinding does not neutralize an Ursan, as the attacks are like necro life stealing, not normal attacks. Unless you're facing heavy energy denial from several mesmers at once, or the enemies are very far between, your Ursan Blessing will never expire. The tactic for using Ursan is to klick it, target nearest, and click every ursan skill until the enemy is dead, then target next and repeat. There is absolutely not thought or skill involved, except making sure it doesn't take too long between fights. Ursan Blessing is the wettest of wet dreams of all rusher wammos: it has no weakness, there is no counter, and it rewards rushing. |
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Jan 09, 2008, 11:36 AM // 11:36 | #34 |
Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Um, what to say?
Thread necromancy FTL? Stop beating a dead bear? How about some noodles with the soup? |
Jan 09, 2008, 06:51 PM // 18:51 | #35 |
Academy Page
Join Date: Sep 2007
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Ursan is the best thing to happen to GW in a LONG time. Without it, we'd see nothing but obsitank groups where everyone else would be left behind. Now with ursan EVERYONE can enjoy the game, not just monks and obsi elementals!
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Jan 09, 2008, 07:05 PM // 19:05 | #36 |
Lion's Arch Merchant
Join Date: Oct 2007
Location: Portland, OR
Guild: The Older Gamers (TOG)
Profession: N/Me
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Personally I am all for devaluing objects. I am not on this game for exclusivity or for the right to lord my items over Noobs or people with less time to farm...
I guess you could say i am a GW communist and not a GW Capitalist as I feel everyone should ahve the ability to get everything.... |
Jan 09, 2008, 08:20 PM // 20:20 | #37 | |
Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Jan 09, 2008, 10:27 PM // 22:27 | #38 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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Ursanway has it's ups and downs. As for pros, it makes the game more accessible to newer, less experienced players and classes that are often passed over otherwise. (Ursan mesmer ftw!) It offers a lot of power and versatility to classes that previously had few PvE uses, and allows people the ability to play through PvE without being forced to group with full parties for some of the hardest missions.
Of course, the downside is that it allows people to run through some of the hardest areas n half the time with little or no trouble, chuckling at the monsters that used to make Wammo's with 3 monks backing them up quiver in their boots. GW has a history of nerfing any skill used primarily in PvE if it causes a lot of market disruption. As yet, it doesn't seem like the market has changed massively, except for a deflation in the values of ectos and gems, which is liable to be viewed by ANet as a good thing (remember their philosophy on making the game available to the casual player.) It also allows players to breeze through areas specifically designed to provide a real challenge to players, which ANet will no doubt view less favorably. Personally, I would expect at least a small nerf to UB, but I trust ANet to step in if it needs to and play hands-off if not. Personally, I'd prefer to see it changed to make it less farming-friendly - I appreciate the time put into developing ingenious builds to farm or run through a mission (having developed about half a dozen myself), and Ursan is really a "Get out of work free" card for people who want the drops and titles without the effort. |
Jan 10, 2008, 02:24 AM // 02:24 | #39 |
Ascalonian Squire
Join Date: Nov 2007
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C, Enter, 1, 2, 1, 3, whack, C, Enter, 1, 1, doing homework and getting ectos, 1, C, enter, chatting on aim, 1, 1, C, enter, etc...
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Jan 10, 2008, 03:40 AM // 03:40 | #40 | |
Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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